AI Insights · Timothy · October 2021
Top 5 Geolocation Games on Android in Central America for Q3 2021
Discover the performance trends of the top 5 geolocation games on Android in Central America during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw varying performance trends among the top 5 geolocation games on the Android platform in Central America. Here's a closer look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Pokémon GO experienced notable fluctuations in its metrics. Weekly revenue peaked at approximately $63.6K in mid-July and then saw a general decline, ending the quarter around $22.3K. Downloads spiked to 135K in the same mid-July week, with a low of about 43.8K towards the end of August. Active users mirrored these trends, reaching a high of 4.2M in mid-July and decreasing to 3.45M by the end of September.
Jurassic World Alive from Jam City, Inc. maintained relatively steady weekly revenue, peaking at around $2.5K in early July and dipping to $1.1K by the end of September. Downloads showed an upward trend in late August with 8.1K and remained strong with a consistent 5K to 8K range throughout the quarter. Active users saw a gradual increase, peaking at approximately 22.9K in early September.
The Walking Dead: Our World had a modest revenue, peaking at $434 in late June and stabilizing around $286 by the end of September. Downloads were irregular, with a significant spike of 2.6K in late August. Active users surged to 3.1K at the end of August but declined to 569 by the end of September.
The Witcher: Monster Slayer, released by Spokko Sp. z o.o. in mid-July, saw an initial revenue peak of $1.2K in late July, which gradually decreased to $94 by the end of September. Downloads followed a similar pattern, starting strong with 23.5K in the release week but plummeting to single digits by the end of the quarter. Active users also declined from 15.2K in late July to 1.5K by the end of September.
Lastly, Ingress Prime from Niantic, Inc. had relatively stable weekly revenue, with minor fluctuations around the $200-$300 range. Active users started at 49 in late June and gradually decreased to 28 by the end of September.
For more detailed insights and a deeper dive into the data, visit Sensor Tower.